The run up for this has me very excited, the group running the event have posted a great opening to the campaign, which involves a mysterious bright light shining out of some small solar system and is about to be investigated by the Imperial Fists. Then out of the warp all these other ships (the players) burst into reality and head towards the light.
The story is in much more detail, but I don't really have the permission to post the build up they've written (maybe I could ask for it at some point).
Anyway, we have been tasked to chose a model who will act as an "Advisor" for the games, a character that represents us on the battlefield. In order to gain special benefits for the advisor, we are to write out a back story or bio for the event.
Without further ado, here is my back story, Kommanda Snagral.
Name: Kommanda Snagral
Discipline: Warrior
+1 WS, +1 BS,
+1 A, +1 I
+ 40pts of Wargear
Wargear:
- Power Klaw (Power Fist) 25pts
- Refactor Field 10pts
- Storm Bolter 5pts
- Bolt Gun
- Bolt Pistol
- Frag & Krak Grenades
- List item 2
- List item 3
Stillness of the void
An Imperial Firestorm class frigate crawls as if broken through the darkness of silent space. From the outside you'd be forgiven for thinking it was a ghost ship. The portholes are unlit and the only indication of life inside is in the dull glow of the engines.
Upon closer inspection it is visible to see that the hull of the ship is covered in flags dangling in the vacuum of space. Each has a white symbol against a black background. An Ork skull and crossed bones. Against both sides of the ship, painted in huge white letters the name of the vessel is crudely spelt, Da Lokka!
Throughout the control deck of Da Lokka! the only noises to be heard are the drunken, hungover snores of Ork pirates. Sprawled all over the deck are heaps of Orks and smaller Ork-like creatures. The largest of these is Kaptin Barbozza Blakfist, stretched out in the command chair, the stench of booze on his breath.
Across the deck with his head resting on the navigation panel, Kommanda Snagral sleeps off the grog-filled haze of the night before, dreaming dreams of Orky things (fighting, and more fighting and looting, and more fighting). Kommanda Snagral, an Ork from the Bloodaxe clan (known for their un-Orky ways of planning, tactics and recon), is the first mate upon this vessel. While Kaptin Blakfist commands this motley crewe of Ork outcasts, it is Snagral who has to try steer his Kaptin's wrath (usually with lots of pointing and crude picture descriptions) to where the shiniest loot or biggest fight is going to be. This of course doesn't always end very well, as the Kaptin isn't a fan of being told what to do, resulting in headaches unrelated to alcohol.
The silence on the deck is broken. The Warphead known as "Da Navigator" has begun screaming and violently smashing his head against the large viewing window at the front of the deck. Roused by the noises coming from the screeching lunatic, Kommanda Snagral walks in an annoyed fashion toward the other Ork (while holding his head in place in case the hangover causes it to fall off) and punches the Warphead across the mouth with the metal replacement of his right hand. Whilst the Warphead twitches silently on the floor, the Kommanda relishes in the restored quietness. As a few grateful grunts of the other Orks are mumbled, a large shadow creeps over the Kommanda.
"What this noise Kommanda?!", the Kaptin bellows out, towering over Snagral. "I waz bloody kippin' ova der you git!"
"Er Kaptin, Da Navigator wuz shoutin' and screamin' more dan he should. Not sure wut is wrong wit da git".
The Kaptin doesn't look very impressed with the answer.
The other Orks on the deck have all now started to get up from their resting places, and all are looking towards the two at the main window, jaws all slack and wide eyed.
Snagral, fully expecting the same fate as the one he just dealt to the navigator, closes his eyes expectantly. Nothing comes. He opens one eye to the sight of the Kaptin who's staring straight past him and out of the window. Following his gaze to the window, Kommanda Snagral and every Ork on the deck gaze in awe. In the deep reaches of space a glaring bright light, more shiny than anything the Orks on board have ever seen, was streaming through the window.
"It is.. Bute.. i.. ful"
The spell is broken, after around 20 minutes or so, as the Kaptin begins to bark orders, causing Snagral to snap back into reality.
"Dis is it boyz! Dis is da big cahooney! WE BE DA RICHEST GITS EVER!", bellows the Kaptin.
Cheers and chanting goes up from the crowd.
"GET TO YA PLACES BOYZ! WE BE SETTING SAIL!".
"Yes Kaptin!", Snagral grunts back saluting, and runs to control panel on which he made his bed. Smashing down a big shiny red button, with the words scratched on "SET SAIL", solar sails open up from around the ship and the dull engine now bursts into flame (incinerating the lives of the grots who were huddled near by for warmth to the amusement of the spectators).
Grabbing the microphone on his panel, Snagral yells orders to the rest of the ship, calling for guns to be prepared, chests to be emptied for loot, hooks to be sharpened and all wagons to be painted red (as red ones go faster, obvisouly...).
The ship begins to churn and groan as it picks up speed, and it doesn't take long for noise and life to emerge from every nook and corners of Da Lokka!
Snagral hits another, bigger and shiner red button further down the panel, scratched with the words "SET SAIL MORE FASTA". A few clunks and churns can be heard throughout the ship, then from the front of the vessel cannons begin to fire large barrels into the void. After a few moments, each barrel explodes, leaving behind a mass of floating red paint for the ship to collide with. As the ships gets more and more covered in the red paint, it visibly picks up a tremendous amount of speed (much more than all the engines should be able to provide) and hurtles towards the bright light.
Sitting back in his seat, Kommanda Snagral lights up a half baked cigar and grins with a mouthful of pointed teeth out of the window. The void is no longer still.
The spell is broken, after around 20 minutes or so, as the Kaptin begins to bark orders, causing Snagral to snap back into reality.
"Dis is it boyz! Dis is da big cahooney! WE BE DA RICHEST GITS EVER!", bellows the Kaptin.
Cheers and chanting goes up from the crowd.
"GET TO YA PLACES BOYZ! WE BE SETTING SAIL!".
"Yes Kaptin!", Snagral grunts back saluting, and runs to control panel on which he made his bed. Smashing down a big shiny red button, with the words scratched on "SET SAIL", solar sails open up from around the ship and the dull engine now bursts into flame (incinerating the lives of the grots who were huddled near by for warmth to the amusement of the spectators).
Grabbing the microphone on his panel, Snagral yells orders to the rest of the ship, calling for guns to be prepared, chests to be emptied for loot, hooks to be sharpened and all wagons to be painted red (as red ones go faster, obvisouly...).
The ship begins to churn and groan as it picks up speed, and it doesn't take long for noise and life to emerge from every nook and corners of Da Lokka!
Snagral hits another, bigger and shiner red button further down the panel, scratched with the words "SET SAIL MORE FASTA". A few clunks and churns can be heard throughout the ship, then from the front of the vessel cannons begin to fire large barrels into the void. After a few moments, each barrel explodes, leaving behind a mass of floating red paint for the ship to collide with. As the ships gets more and more covered in the red paint, it visibly picks up a tremendous amount of speed (much more than all the engines should be able to provide) and hurtles towards the bright light.
Sitting back in his seat, Kommanda Snagral lights up a half baked cigar and grins with a mouthful of pointed teeth out of the window. The void is no longer still.