Showing posts with label gw. Show all posts
Showing posts with label gw. Show all posts

Monday, 18 May 2015

Kommanda Snagral

Later this month I'm going to be taking part in my first Warhammer 40k campaign.

The run up for this has me very excited, the group running the event have posted a great opening to the campaign, which involves a mysterious bright light shining out of some small solar system and is about to be investigated by the Imperial Fists. Then out of the warp all these other ships (the players) burst into reality and head towards the light.

The story is in much more detail, but I don't really have the permission to post the build up they've written (maybe I could ask for it at some point).

Anyway, we have been tasked to chose a model who will act as an "Advisor" for the games, a character that represents us on the battlefield. In order to gain special benefits for the advisor, we are to write out a back story or bio for the event.

Without further ado, here is my back story, Kommanda Snagral.

Name: Kommanda Snagral 

Discipline: Warrior 

+1 WS, +1 BS, 

+1 A, +1 I 

+ 40pts of Wargear 

Wargear: 
  • Power Klaw (Power Fist) 25pts 
  • Refactor Field 10pts 
  • Storm Bolter 5pts 
  • Bolt Gun 
  • Bolt Pistol 
  • Frag & Krak Grenades 
  • List item 2
  • List item 3




Stillness of the void

An Imperial Firestorm class frigate crawls as if broken through the darkness of silent space. From the outside you'd be forgiven for thinking it was a ghost ship. The portholes are unlit and the only indication of life inside is in the dull glow of the engines.


Upon closer inspection it is visible to see that the hull of the ship is covered in flags dangling in the vacuum of space. Each has a white symbol against a black background. An Ork skull and crossed bones. Against both sides of the ship, painted in huge white letters the name of the vessel is crudely spelt, Da Lokka!

Throughout the control deck of Da Lokka! the only noises to be heard are the drunken, hungover snores of Ork pirates. Sprawled all over the deck are heaps of Orks and smaller Ork-like creatures. The largest of these is Kaptin Barbozza Blakfist, stretched out in the command chair, the stench of booze on his breath.

Across the deck with his head resting on the navigation panel, Kommanda Snagral sleeps off the grog-filled haze of the night before, dreaming dreams of Orky things (fighting, and more fighting and looting, and more fighting). Kommanda Snagral, an Ork from the Bloodaxe clan (known for their un-Orky ways of planning, tactics and recon), is the first mate upon this vessel. While Kaptin Blakfist commands this motley crewe of Ork outcasts, it is Snagral who has to try steer his Kaptin's wrath (usually with lots of pointing and crude picture descriptions) to where the shiniest loot or biggest fight is going to be. This of course doesn't always end very well, as the Kaptin isn't a fan of being told what to do, resulting in headaches unrelated to alcohol.

The silence on the deck is broken. The Warphead known as "Da Navigator" has begun screaming and violently smashing his head against the large viewing window at the front of the deck. Roused by the noises coming from the screeching lunatic, Kommanda Snagral walks in an annoyed fashion toward the other Ork (while holding his head in place in case the hangover causes it to fall off) and punches the Warphead across the mouth with the metal replacement of his right hand. Whilst the Warphead twitches silently on the floor, the Kommanda relishes in the restored quietness. As a few grateful grunts of the other Orks are mumbled, a large shadow creeps over the Kommanda.

"What this noise Kommanda?!", the Kaptin bellows out, towering over Snagral. "I waz bloody kippin' ova der you git!"

"Er Kaptin, Da Navigator wuz shoutin' and screamin' more dan he should. Not sure wut is wrong wit da git".

The Kaptin doesn't look very impressed with the answer.

The other Orks on the deck have all now started to get up from their resting places, and all are looking towards the two at the main window, jaws all slack and wide eyed.

Snagral, fully expecting the same fate as the one he just dealt to the navigator, closes his eyes expectantly. Nothing comes. He opens one eye to the sight of the Kaptin who's staring straight past him and out of the window. Following his gaze to the window, Kommanda Snagral and every Ork on the deck gaze in awe. In the deep reaches of space a glaring bright light, more shiny than anything the Orks on board have ever seen, was streaming through the window.

"It is.. Bute.. i.. ful"

The spell is broken, after around 20 minutes or so, as the Kaptin begins to bark orders, causing Snagral to snap back into reality.

"Dis is it boyz! Dis is da big cahooney! WE BE DA RICHEST GITS EVER!", bellows the Kaptin.

Cheers and chanting goes up from the crowd.

"GET TO YA PLACES BOYZ! WE BE SETTING SAIL!".

"Yes Kaptin!", Snagral grunts back saluting, and runs to control panel on which he made his bed. Smashing down a big shiny red button, with the words scratched on "SET SAIL", solar sails open up from around the ship and the dull engine now bursts into flame (incinerating the lives of the grots who were huddled near by for warmth to the amusement of the spectators).

Grabbing the microphone on his panel, Snagral yells orders to the rest of the ship, calling for guns to be prepared, chests to be emptied for loot, hooks to be sharpened and all wagons to be painted red (as red ones go faster, obvisouly...).

The ship begins to churn and groan as it picks up speed, and it doesn't take long for noise and life to emerge from every nook and corners of Da Lokka!

Snagral hits another, bigger and shiner red button further down the panel, scratched with the words "SET SAIL MORE FASTA". A few clunks and churns can be heard throughout the ship, then from the front of the vessel cannons begin to fire large barrels into the void. After a few moments, each barrel explodes, leaving behind a mass of floating red paint for the ship to collide with. As the ships gets more and more covered in the red paint, it visibly picks up a tremendous amount of speed (much more than all the engines should be able to provide) and hurtles towards the bright light.

Sitting back in his seat, Kommanda Snagral lights up a half baked cigar and grins with a mouthful of pointed teeth out of the window. The void is no longer still.






Sunday, 19 October 2014

Daemon Prince: Warren Gatland

From the depths of the Warp, comes the mighty Daemon Prince, Warren Gatland! Created during a bloody Rugby match between Wales and Italy and named after the victorious Welsh team head coach!


Here to bring in an age of terror on the table top.

I began work on this model on a quite weekend when the rugby was on, just before the game started I began painting and managing to finish the model just after.

Now before you get that question of "Why hasn't he got wings?", I need to mention that this was a cheap eBay buy I found and couldn't pass up. In the future I'm going to look into getting some wings on this bad boy, which is why I haven't gone back and improved the paint job on him.












Wednesday, 15 October 2014

Chaos Space Marines: Troops

The core of any Warhammer 40k army are troops, and here are my bunch of unsavoury individuals.




Each of my units contains an aspiring champion, along with options for heavy support. Included with these guys is a heavy bolter, flamer and plasma gun.







I've used some Chosen from DV to represent the Aspiring Champions as I'm not into using Chosen as actual units (which I'll explain in another post).



This flag bearer is a classic model from around 1985 (according to the slot).

Further down the line I'm going to be bringing in a Havoc squad where I'll be able to change the makeup of the heavy support around for both the troops and the Havocs.

One thing which I feel is a shame is the lighting, as it has made the golden shade on the armour appear a brass like.

Anyway, I hope you enjoy!


Thursday, 4 September 2014

Chaos Lord: Dave the Unpleasant

Here he is, the HQ for my band of heretics:

Kranon the Relentless's eviler twin brother "Dave the Unpleasant".



In regards to this model, I'm a massive fan of the helmet (even if the horns remind me of rabbit ears), and his wailing sword.
Although I think I could improve a bit with the shoulder pads, I'm happy enough for now with the outcome of this piece until a later a date.



The armor was a bit tricky, as this is the first time I've done the trimmings on the Space Marine armor, but practice makes perfect. Hindsight I should have painted in pieces and then assembled but I was too inpatient when I opened the box (this goes for all the DV set).

Just like my cultists, he's based on some sort of wasteland, which I'm going to be keeping as a running theme throughout my models.


Tuesday, 2 September 2014

Black Legion: Paint It Black

And my Chaos Space Marine legion of choice is....



"I see a red door and I want it painted black."



So what are the reasons for choosing these heretics:
  • ALL THE GODS! - Unlike a lot of the original CSM legions, such as World Eaters, the Black Legion have access to all the Gods of Chaos. Instead of worshiping just one of the Chaos Gods (which isn't very chaotic), the Black Legion worship all as a whole. This allows them to benefit from all of the types of units and keep within the lore (which I'm a sucker for doing).
  • Books - A little while after getting back into WH40K I picked up a few of the Horus Heresy books and loved the fall of Horus to Chaos. Although technically Word Bearers would be the first to have fallen to Chaos, the Luna Wolves (eventually Black Legion) struck me as an inspiring legion to go for.
  • Abandon - The guy is massive and has a cool sword. Enough said there. 
I suppose they aren't the most original when it comes to choosing CSM, pretty basic colours (not far off just a base coat) and probably one of the most "go to" for newbies, but that's what I am.

When my painting skills start to pick up, I'll start taking on other challenges with harder models and armies.

Until then, over the coming months expect to see a lot more of these heretics!

Tuesday, 26 August 2014

Dark Vengeance: Review

Just to get this out there. My experience with Warhammer 40K, or any table top game for that matter is null. 


Purchasing Dark Vengeance was quite an investment, costing £70. It felt like a gamble, as if I didn't like it then I've blown all that cash. However as I used to collect a few models a few (13) years back, I felt pretty confident in buying it.

What made me get this box set over other starter army sets is that it included models, introduction guides and the tools needed to play.

Included in the set are the following items:
  • How to play quick start booklet 48 pages
  • Abbreviated rulebook- 168 pages
  • Assembly guide- 15 pages
  • Reference sheet
  • Template set with dice pack and range finders
  • 28 Chaos minis: 1 Chaos Lord, 6 Chosen, 1 Helbrute, 20 Chaos Cultists
  • 20 Dark Angels: 1 Company Master, 1 Librarian, 5 Terminators, 10 Marines, 3 Bikes
  • Base pack
As someone who used to collect CSM, all these new models were right up my street and began my submersion back into WH40K.

From a beginners point of view, it's an expensive start. If your experience in this sort of thing is limited it can be overwhelming to buy this box set. It is a good way to get into the game, as this whole set saves you a good £100 if you do take up the hobby.

You get a starting ground to build an army, it may not be a massive one but big enough to enjoy some games with.

I've suggested it to a few people who are interested in playing as its value for money is brilliant unless it turns out to not be your cup of tea.

Very glad with the purchase and hope you enjoy the up coming models.

Tuesday, 19 August 2014

Chaos Cultists: Meat shields of the 41th Millennium

First out of my Dark Vengeance box, and first to get blasted with the spray can.


MEAT SHIELDS. Weak bullet fodder. 


These are the first models that I've completed from scratch (in ten years) and even they suffer the spray can for a second attempt.


Luckily there aren't any photos of the first paint job, so this shame is well hidden.


Other than playing the standard games which come as part of the box set, I haven't used these guys in a proper game yet. 

Cheaper than normal CSM, so you can swam your opponent with them, but these poor wretches are nothing better than meat shields.


I did find use for them when playing the "Helfire Stone" scenario included in Dark Vengeance.  

By using them as a shield for the Helbrute who was the one grabbing the relic, they came in use and helped win the game. 

Now that my understanding of the rules has improved (not by much, forgive me), it turns out that only troop units can pick up relics. So after what use I did find, it turns out I wasn't playing fair.


As far as colours goes, I hadn't decided on what legion I wanted for my Chaos Space Marines when I started these. Using separate colours schemes for each of the units, I went for a lore approach. Being cultists, they'd have jumped alongside any CSM on their planet, so match colours didn't matter.


Enjoy!